Właśnie ściągnąłem. Zmiany w Lobby są... ekstensywne.
PS: Niby można formować siły (Forces), ale jak na razie ta funkcja stanowi rodzaj "placeholdera".
PS2: Interfejs można przeskalować od 75 do 200%. Akurat powinno się to Markowi spodobać.
Aktualizacje MM
Re: Aktualizacje MM
Ja się zgadzam.
Re: Aktualizacje MM
Mi pisze że potrzebuje środowisko java w wersji 11.0.0?
Re: Aktualizacje MM
Tak, trzeba usunąć Oracle Java 1.8 i zainstalować najlepiej OpenJDK (lub jego wariant) w wersji 11 w związku ze wprowadzonymi zmianami.
Sprawdź ten post.
viewtopic.php?p=41510#p41510
Re: Aktualizacje MM
A to będzie pasować?
https://www.oracle.com/pl/java/technolo ... loads.html
https://www.oracle.com/pl/java/technolo ... loads.html
Re: Aktualizacje MM
Nie da rady, wymaga konta firmowego.nahar pisze: ↑2021-05-05- 20:49 A to będzie pasować?
https://www.oracle.com/pl/java/technolo ... loads.html
Jednak coś udało mi się wskórać, link poniżej działa bez logowania, ale nie wiem, na jak długo, tak więc pobierz jak będziesz mógł.
https://download.oracle.com/otn-pub/jav ... 64_bin.exe
Re: Aktualizacje MM
Godzinę temu wyszła deweloperka 0.49.1
MekHQ v0.49.1 - LINK
MegaMekLab v0.49.1 - LINK
MegaMek v0.49.1 - LINK
MekHQ v0.49.1 - LINK
Kod: Zaznacz cały
Data: Fixing Aerospace Tech Portrait Folder Names
PR #2571: Fixing MechWarrior Salary
Issue #2569: Adding userdata to the build script
Issue #2574: Fixing Experience Tab Custom Skill Costs Formatting Type
PR #2584: MekHQ Options: New Day: Auto-hiring Pool Options
Issue #2568: Fixing StratCon Mission Completion NPEs
PR #2580: Campaign Options: Fixing doClick update issues
PR #2582: Fixing Astech and Medic pool salaries so they use the proper campaign options
PR #2587: Re-enable force deployment from TO&E
PR #2590: Take a breather after sending entities to MegaMek before trying to load transports
PR #2586: Fixing LAM Pilot Skill Level Calculation
PR #2599: Fixed multiple issues with deploying grounded dropships from MekHQ to MegaMek;
Prevent putting scenario into error state when editing a non-resolved scenario in briefing room
Issue #2594: Allowing Scenario Date Nullable Comparison
Issue #2588: Fixing unmarketable check value for personnel table filter support check
PR #2602, #2611, #2615: StratCon Data Fixes
PR #2583: Dependent Swapover: Removing Parental and Spousal Abandonment, Fixing None Primary Role
Issue #2566: Ranks Warning Expansion and Change Tracking
Multiple StratCon stability and data fixes:
scenario data updates
phantom scenarios no longer display in briefing room; fixed objective scenarios remain on tracks until encountered
logic update for force deployment right click menu
map size rerolls no longer generate tiny maps
descriptive text updates
Issue #2607: Fixing Payment Overage Option Implementation
PR #2581: Modernizing Presets to 0.49.1 Standards
Kod: Zaznacz cały
No Updates ( ¯\_(ツ)_/¯ )
Kod: Zaznacz cały
PR #2823: Fix for issue preventing saving battle results to MUL and scenario resolution in MekHQ
PR #2825: Fixing Mek Tree Sorter NPEs
PR #2829: Fixing Mek Table Model Potential NPEs
Issue #2818: Placeholder Image on Destroyed Condor
Issue #2819: Fixing Left Click Targetting Issues
PR #2831: FovHighlightingAndDarkening Null Handling Improvements
PR #2835: ReadMe Java recommendation update and accessibility improvements
Issue #2820: Improved initial sizing of game options popup
PR #2850: Fixing LobbyMekCellFormatter NPE
PR #2849: Fixing Abstract Wreck Sprite NPE
Issue #2826 Traitor Context menu correction (no traitoring to teamless)
Issue #2856: Fixed Board Editor Level Up/Dn and left click dragging
PR #2862: Adding null target safety check for WeaponAttackAction.toHit() method
Issue #2963: Armor tooltip matches reality better
Issue #2776: Fix for frequent inability to start MegaMek scenarios with bots from MMS files
Issue #2727: Restore respect for client-side language settings (some things still aren't translated though)
Data: New sprites and unit file updates, updating Flynn Map pack, adding UlyssesSockdrawer Maps
Re: Aktualizacje MM
Od paru dni jest już deweloperka 0.49.2
MekHQ v0.49.2 - LINK
MegaMekLab v0.49.2 - LINK
MegaMek v0.49.2 - LINK
Myślę, że już z Łukaszem będziemy mogli na nowo przetestować wersję 0.49
MekHQ v0.49.2 - LINK
Kod: Zaznacz cały
Issue #2620: Adding Missing Leadership Column in Personnel Tab
Issue #2625: Properly Clear Tech Units on Person removal/retirement
PR #2617: Contract Command Rights Enum and Tool Tips
PR #2637: Personnel Names
PR #2651, #2688, #2698, #2701, #2702: Various StratCon fixes:
- Updated arrival altitude for aerospace fighter reinforcement modifiers (they were showing up on the ground)
- Standardized "recon" type scenarios to have the same criteria as Tukayyid scenarios
- Various briefing text clarifications
- Store artillery offboard status between campaign saves
- On Integrated command, don't immediately and incorrectly undeploy lances after generating scenarios
- Adjusted manual force deployment rules (unlimited stacking on allied facilities, one per hex otherwise, no manual deployment under integrated command)
- Tighten up reinforcement restrictions (can't deploy units that can't actually deploy; can't double deploy units; can now only deploy fight lances or have to use a support point/VP)
- VTOLs no longer start on the ground in certain situations, for real
- Removed extraneous "recon turrets" modifier span for recon raid contracts
- Tighten up strategic objective generation; correct objective coordinate display
- Removed extraneous references to contract score in some scenario modifiers; water-naval units may rarely make an appearance
- More robust transport loading code
- Bot now has access to Arrow IV external ordnance, won't load 20 TAG pods on a single fighter.
- Prevent double deployment of units and forces to individual scenarios
PR #2656: Cleaning up a few erroneous Campaign GUI properties
PR #2655: Ensuring BotForce has a Valid Base Camouflage
PR #2622: Camouflage: Deadborder Pack, Base Component Swapover
PR #2653: Expanding File/Refresh Capabilities
PR #2652: Personnel Table Expanded Randomization Functionality
Issue #2659: Hangar Report: Adding IndustrialMech Section and Missing Combat Vehicle Super Heavy Nodes
Issue #2642: StratCon Tab: Force Table Background Doesn't Work Properly in Nimbus
Issue #2610: Adding Tech Officer migration from the reference class
Issue #2534: Fixing Missing Clan Check For Endo Steel Location Repairs
Issue #2382: Large Vessel Clan Repair and Maintenance modifier no longer applies to Clanners
PR #2667: Preventing NONE Primary Role Hiring
Issue #2485: Default Subcontract Name, Briefing Tab Mission Tracking
PR #2284: MHQ Options: Adding Colours Customizability
Issue #2491: Allow extra time for maintenance per StratOps/New CamOps repair/maintenance rules.
Issue #2661: Can no longer select the same unit across multiple selectors in StratCon scenario management UI.
Issue #2548: Making ROM Designation and Manei Domini Class and Rank part of the rank system data
Issue #2529: Fixing refit display so it no longer includes the pilot's BV
PR #2678: Adding Personnel Tab Grouping and Filter Tool Tips
PR #2540: Factions Data Customizability Expansion and Cleanup
PR #2677: Ignorable Nag Dialogs
Issues #2636 and #2658: AdvanceDaysDialog Rework: Advancement-based Modality, Expanded Buttons, Persistent Daily Report
PR #2634: AtB Enum (Morale, Contract Type, Lance Role) tooltips
PR #2691: ResolveScenarioWizardDialog Uses Standardized Entity Readout Dialog for Unit Views
Issues #2116 and #2589: Improving Rank and Title Sorting
PR #2694: Hangar Tab: Maintenance Colour No Longer Shows with Maintenance Disabled
PR #2693: GM Tools Dialog Rewrite
PR #2422: Improve simple accessibility faults
Issue #2703: Defend against parts without campaigns after Refit
Issue #2687: Fix error refitting dropship transport bays
Kod: Zaznacz cały
Issue #912: Changing AMS, A-Pod, and B-Pod display text from PD to PB
Issue #905: Preventing Full Head Ejection NPE
PR #917: Remove prototype heatsinks from equipment tab
PR #918: Show unused tonnage in the status bar
PR #919: Show multiple equipment locations on the record sheet
Issue #870: Wrong aerospace fighter speed in clipboard export
Issue #871: Partial Wing heat dissipation on record sheet
Issue #873: Beagle Active Probe range on record sheet
Issue #885: Heat Sink/Laser Insulator Interaction on Vehicles
Issue #886: Prototype Triple Strength Myomer
Issue #884: Reengineered laser damage type
PR #926: Enable infantry field guns to use HVACs, if you wanted to do that for some reason
Issue #888: Artemis IV Validation
Issue #890: Mixed Tech QuaddVee Compact Heat Sinks multiple problems
Issue #897: Additional peculiar entry for Clan Machine-Gun Ammo
Bug: IS MASC not filtered out with Clan tech base
Kod: Zaznacz cały
PR #2816: Board Editor Layout Scaling
PR #2852: Board Hex Fluff Transitions
PR #2877: Report Messages Cleanup
PR #2879: Remove unnecessary logging and bot processing of human-readable round reports
Issue #2704: Indicate that units may still move on facing arrow
Issue #2878: Princess configuration dialog no longer locks up when trying to click Ok
Issue #2886: Wreck sprites display correctly when zoomed; removed wreck sprite labels; indicator of what's wrecked shows up in tooltip popup
PR #2887: Menu bar scales with the rest of the GUI
PR #2885: Fix "weird" keybind defaults
Issue #2884: preventing Array Index Out of Bound error when adding bombs to a LAM
PR #2880: "De-hexed" water and pavement (partial-looking water and pavement hexes that are functionally water and pavement, but look more "realistic" like the recent physical CGL hex maps)
PR #2869: Camouflage: Deadborder Pack, Base Component Swapover
PR #2898: Princess will now do her best to avoid known minefields
PR #2896: Base Components: Using proper locale
PR #2903: Camouflage: Layered Overlay
Issue #2883: Can once again issue flee command to allied bots, but need to specify an edge (see docs);
Can set bot destination edge to 'nearest', causing its units to move to the nearest board edge
PR #2912: Show all locations for spreadable equipment in summary view
PR #2916: CommonMenuBar maintenance (checkbox items)
Issue #2897: Princess will now attack with swarming BA
Issue #2888: Princess can no longer unjam tank weapons/turret or use searchlight when unit crew is unconscious
PR #2924: Per current errata, "short" buildings now provide partial cover for tall units (e.g. mechs) rather than enclosing them completely
PR #2923: Prototype TSM
Issue #2672: Fuel Tank Magnitude Tooltip Correction
PR #2915: Improved unit image scaling in the lobby
Issue #929: Narced status on unit tooltip
Issue #2920: Prevent lock-up when resolving homing artillery attacks vs tagged hex
PR #2929: Players can now skip deploying minefields
Issue #2543: Board images save at current zoom, game summary at zoom 1
PR #2910: UnitReadoutDialog Standardization
Issue #2917: Fixing Structured_Water directory reference
Issue #2003: Fix terrain exit issue in map editor
PR #2937: CommonMenuBar and MovementDisplay Menu entry corrections
PR #2941: Prevent rendering failures in lobby when using LAMs in fighter mode
PR #2934: Complete Anti-TSM "Green Smoke" warhead implementation
Issue #2762: Improve the Minimap and fix empty summary screenshots
Data:New Sprites, Rec Guide 14, more units with Fluff text.
Re: Aktualizacje MM
Jest progres w sprawie Nova CEWS:
https://github.com/MegaMek/megamek/issues/2992
https://github.com/MegaMek/megamek/issues/2992