Aktualizacje MM

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ManganMan
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Re: Aktualizacje MM

Post autor: ManganMan »

Właśnie ściągnąłem. Zmiany w Lobby są... ekstensywne.

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SeeM
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Re: Aktualizacje MM

Post autor: SeeM »

ManganMan pisze: 2021-05-02- 22:02Właśnie ściągnąłem. Zmiany w Lobby są... ekstensywne.
Możemy spróbować zagrać na lanie, zanim wstawię na mek.solaris7.pl . Czwartek wieczór?
+

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Re: Aktualizacje MM

Post autor: ManganMan »

SeeM pisze: 2021-05-03- 5:47
ManganMan pisze: 2021-05-02- 22:02Właśnie ściągnąłem. Zmiany w Lobby są... ekstensywne.
Możemy spróbować zagrać na lanie, zanim wstawię na mek.solaris7.pl . Czwartek wieczór?
Ja się zgadzam. :)
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nahar
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Re: Aktualizacje MM

Post autor: nahar »

Mi pisze że potrzebuje środowisko java w wersji 11.0.0?

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Re: Aktualizacje MM

Post autor: ManganMan »

nahar pisze: 2021-05-03- 21:31 Mi pisze że potrzebuje środowisko java w wersji 11.0.0?
Tak, trzeba usunąć Oracle Java 1.8 i zainstalować najlepiej OpenJDK (lub jego wariant) w wersji 11 w związku ze wprowadzonymi zmianami.

Sprawdź ten post.
viewtopic.php?p=41510#p41510
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Re: Aktualizacje MM

Post autor: nahar »


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ManganMan
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Re: Aktualizacje MM

Post autor: ManganMan »

nahar pisze: 2021-05-05- 20:49 A to będzie pasować?
https://www.oracle.com/pl/java/technolo ... loads.html
Nie da rady, wymaga konta firmowego.
Jednak coś udało mi się wskórać, link poniżej działa bez logowania, ale nie wiem, na jak długo, tak więc pobierz jak będziesz mógł.
https://download.oracle.com/otn-pub/jav ... 64_bin.exe
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Re: Aktualizacje MM

Post autor: ManganMan »

Godzinę temu wyszła deweloperka 0.49.1

MekHQ v0.49.1 - LINK

Kod: Zaznacz cały

Data: Fixing Aerospace Tech Portrait Folder Names
PR #2571: Fixing MechWarrior Salary
Issue #2569: Adding userdata to the build script
Issue #2574: Fixing Experience Tab Custom Skill Costs Formatting Type
PR #2584: MekHQ Options: New Day: Auto-hiring Pool Options
Issue #2568: Fixing StratCon Mission Completion NPEs
PR #2580: Campaign Options: Fixing doClick update issues
PR #2582: Fixing Astech and Medic pool salaries so they use the proper campaign options
PR #2587: Re-enable force deployment from TO&E
PR #2590: Take a breather after sending entities to MegaMek before trying to load transports
PR #2586: Fixing LAM Pilot Skill Level Calculation
PR #2599: Fixed multiple issues with deploying grounded dropships from MekHQ to MegaMek;
Prevent putting scenario into error state when editing a non-resolved scenario in briefing room
Issue #2594: Allowing Scenario Date Nullable Comparison
Issue #2588: Fixing unmarketable check value for personnel table filter support check
PR #2602, #2611, #2615: StratCon Data Fixes
PR #2583: Dependent Swapover: Removing Parental and Spousal Abandonment, Fixing None Primary Role
Issue #2566: Ranks Warning Expansion and Change Tracking
Multiple StratCon stability and data fixes:
scenario data updates
phantom scenarios no longer display in briefing room; fixed objective scenarios remain on tracks until encountered
logic update for force deployment right click menu
map size rerolls no longer generate tiny maps
descriptive text updates
Issue #2607: Fixing Payment Overage Option Implementation
PR #2581: Modernizing Presets to 0.49.1 Standards
MegaMekLab v0.49.1 - LINK

Kod: Zaznacz cały

No Updates ( ¯\_(ツ)_/¯ )
MegaMek v0.49.1 - LINK

Kod: Zaznacz cały

PR #2823: Fix for issue preventing saving battle results to MUL and scenario resolution in MekHQ
PR #2825: Fixing Mek Tree Sorter NPEs
PR #2829: Fixing Mek Table Model Potential NPEs
Issue #2818: Placeholder Image on Destroyed Condor
Issue #2819: Fixing Left Click Targetting Issues
PR #2831: FovHighlightingAndDarkening Null Handling Improvements
PR #2835: ReadMe Java recommendation update and accessibility improvements
Issue #2820: Improved initial sizing of game options popup
PR #2850: Fixing LobbyMekCellFormatter NPE
PR #2849: Fixing Abstract Wreck Sprite NPE
Issue #2826 Traitor Context menu correction (no traitoring to teamless)
Issue #2856: Fixed Board Editor Level Up/Dn and left click dragging
PR #2862: Adding null target safety check for WeaponAttackAction.toHit() method
Issue #2963: Armor tooltip matches reality better
Issue #2776: Fix for frequent inability to start MegaMek scenarios with bots from MMS files
Issue #2727: Restore respect for client-side language settings (some things still aren't translated though)
Data: New sprites and unit file updates, updating Flynn Map pack, adding UlyssesSockdrawer Maps
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Re: Aktualizacje MM

Post autor: ManganMan »

Od paru dni jest już deweloperka 0.49.2

MekHQ v0.49.2 - LINK

Kod: Zaznacz cały

Issue #2620: Adding Missing Leadership Column in Personnel Tab
Issue #2625: Properly Clear Tech Units on Person removal/retirement
PR #2617: Contract Command Rights Enum and Tool Tips
PR #2637: Personnel Names
PR #2651, #2688, #2698, #2701, #2702: Various StratCon fixes:
- Updated arrival altitude for aerospace fighter reinforcement modifiers (they were showing up on the ground)
- Standardized "recon" type scenarios to have the same criteria as Tukayyid scenarios
- Various briefing text clarifications
- Store artillery offboard status between campaign saves
- On Integrated command, don't immediately and incorrectly undeploy lances after generating scenarios
- Adjusted manual force deployment rules (unlimited stacking on allied facilities, one per hex otherwise, no manual deployment under integrated command)
- Tighten up reinforcement restrictions (can't deploy units that can't actually deploy; can't double deploy units; can now only deploy fight lances or have to use a support point/VP)
- VTOLs no longer start on the ground in certain situations, for real
- Removed extraneous "recon turrets" modifier span for recon raid contracts
- Tighten up strategic objective generation; correct objective coordinate display
- Removed extraneous references to contract score in some scenario modifiers; water-naval units may rarely make an appearance
- More robust transport loading code
- Bot now has access to Arrow IV external ordnance, won't load 20 TAG pods on a single fighter.
- Prevent double deployment of units and forces to individual scenarios
PR #2656: Cleaning up a few erroneous Campaign GUI properties
PR #2655: Ensuring BotForce has a Valid Base Camouflage
PR #2622: Camouflage: Deadborder Pack, Base Component Swapover
PR #2653: Expanding File/Refresh Capabilities
PR #2652: Personnel Table Expanded Randomization Functionality
Issue #2659: Hangar Report: Adding IndustrialMech Section and Missing Combat Vehicle Super Heavy Nodes
Issue #2642: StratCon Tab: Force Table Background Doesn't Work Properly in Nimbus
Issue #2610: Adding Tech Officer migration from the reference class
Issue #2534: Fixing Missing Clan Check For Endo Steel Location Repairs
Issue #2382: Large Vessel Clan Repair and Maintenance modifier no longer applies to Clanners
PR #2667: Preventing NONE Primary Role Hiring
Issue #2485: Default Subcontract Name, Briefing Tab Mission Tracking
PR #2284: MHQ Options: Adding Colours Customizability
Issue #2491: Allow extra time for maintenance per StratOps/New CamOps repair/maintenance rules.
Issue #2661: Can no longer select the same unit across multiple selectors in StratCon scenario management UI.
Issue #2548: Making ROM Designation and Manei Domini Class and Rank part of the rank system data
Issue #2529: Fixing refit display so it no longer includes the pilot's BV
PR #2678: Adding Personnel Tab Grouping and Filter Tool Tips
PR #2540: Factions Data Customizability Expansion and Cleanup
PR #2677: Ignorable Nag Dialogs
Issues #2636 and #2658: AdvanceDaysDialog Rework: Advancement-based Modality, Expanded Buttons, Persistent Daily Report
PR #2634: AtB Enum (Morale, Contract Type, Lance Role) tooltips
PR #2691: ResolveScenarioWizardDialog Uses Standardized Entity Readout Dialog for Unit Views
Issues #2116 and #2589: Improving Rank and Title Sorting
PR #2694: Hangar Tab: Maintenance Colour No Longer Shows with Maintenance Disabled
PR #2693: GM Tools Dialog Rewrite
PR #2422: Improve simple accessibility faults
Issue #2703: Defend against parts without campaigns after Refit
Issue #2687: Fix error refitting dropship transport bays
MegaMekLab v0.49.2 - LINK

Kod: Zaznacz cały

Issue #912: Changing AMS, A-Pod, and B-Pod display text from PD to PB
Issue #905: Preventing Full Head Ejection NPE
PR #917: Remove prototype heatsinks from equipment tab
PR #918: Show unused tonnage in the status bar
PR #919: Show multiple equipment locations on the record sheet
Issue #870: Wrong aerospace fighter speed in clipboard export
Issue #871: Partial Wing heat dissipation on record sheet
Issue #873: Beagle Active Probe range on record sheet
Issue #885: Heat Sink/Laser Insulator Interaction on Vehicles
Issue #886: Prototype Triple Strength Myomer
Issue #884: Reengineered laser damage type
PR #926: Enable infantry field guns to use HVACs, if you wanted to do that for some reason
Issue #888: Artemis IV Validation
Issue #890: Mixed Tech QuaddVee Compact Heat Sinks multiple problems
Issue #897: Additional peculiar entry for Clan Machine-Gun Ammo
Bug: IS MASC not filtered out with Clan tech base
MegaMek v0.49.2 - LINK

Kod: Zaznacz cały

PR #2816: Board Editor Layout Scaling
PR #2852: Board Hex Fluff Transitions
PR #2877: Report Messages Cleanup
PR #2879: Remove unnecessary logging and bot processing of human-readable round reports
Issue #2704: Indicate that units may still move on facing arrow
Issue #2878: Princess configuration dialog no longer locks up when trying to click Ok
Issue #2886: Wreck sprites display correctly when zoomed; removed wreck sprite labels; indicator of what's wrecked shows up in tooltip popup
PR #2887: Menu bar scales with the rest of the GUI
PR #2885: Fix "weird" keybind defaults
Issue #2884: preventing Array Index Out of Bound error when adding bombs to a LAM
PR #2880: "De-hexed" water and pavement (partial-looking water and pavement hexes that are functionally water and pavement, but look more "realistic" like the recent physical CGL hex maps)
PR #2869: Camouflage: Deadborder Pack, Base Component Swapover
PR #2898: Princess will now do her best to avoid known minefields
PR #2896: Base Components: Using proper locale
PR #2903: Camouflage: Layered Overlay
Issue #2883: Can once again issue flee command to allied bots, but need to specify an edge (see docs);
Can set bot destination edge to 'nearest', causing its units to move to the nearest board edge
PR #2912: Show all locations for spreadable equipment in summary view
PR #2916: CommonMenuBar maintenance (checkbox items)
Issue #2897: Princess will now attack with swarming BA
Issue #2888: Princess can no longer unjam tank weapons/turret or use searchlight when unit crew is unconscious
PR #2924: Per current errata, "short" buildings now provide partial cover for tall units (e.g. mechs) rather than enclosing them completely
PR #2923: Prototype TSM
Issue #2672: Fuel Tank Magnitude Tooltip Correction
PR #2915: Improved unit image scaling in the lobby
Issue #929: Narced status on unit tooltip
Issue #2920: Prevent lock-up when resolving homing artillery attacks vs tagged hex
PR #2929: Players can now skip deploying minefields
Issue #2543: Board images save at current zoom, game summary at zoom 1
PR #2910: UnitReadoutDialog Standardization
Issue #2917: Fixing Structured_Water directory reference
Issue #2003: Fix terrain exit issue in map editor
PR #2937: CommonMenuBar and MovementDisplay Menu entry corrections
PR #2941: Prevent rendering failures in lobby when using LAMs in fighter mode
PR #2934: Complete Anti-TSM "Green Smoke" warhead implementation
Issue #2762: Improve the Minimap and fix empty summary screenshots
Data:New Sprites, Rec Guide 14, more units with Fluff text.
Myślę, że już z Łukaszem będziemy mogli na nowo przetestować wersję 0.49 ;)
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ManganMan
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Re: Aktualizacje MM

Post autor: ManganMan »

Jest progres w sprawie Nova CEWS:
https://github.com/MegaMek/megamek/issues/2992
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